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BC
2004
133views more  BC 2004»
13 years 10 months ago
Coevolution of active vision and feature selection
We show that complex visual tasks, such as position- and size-invariant shape recognition and navigation in the environment, can be tackled with simple architectures generated by a...
Dario Floreano, Toshifumi Kato, Davide Marocco, Er...
CG
2004
Springer
13 years 10 months ago
ANTS--Augmented Environments
When interacting with natural or urban environments there are many situations where the ability to access data in real time becomes relevant. Augmented Reality (AR) technologies a...
Teresa Romão, Nuno Correia, A. Eduardo Dias...
CGF
2004
151views more  CGF 2004»
13 years 10 months ago
A Physically-Based Model for Rendering Realistic Scratches
Individually visible scratches, also called isolated scratches, are very common in real world surfaces. Although their microgeometry is not visible, they are individually percepti...
Carles Bosch, Xavier Pueyo, Stéphane M&eacu...
COMCOM
2004
153views more  COMCOM 2004»
13 years 10 months ago
BLR: beacon-less routing algorithm for mobile ad hoc networks
Routing of packets in mobile ad hoc networks with a large number of nodes or with high mobility is a very difficult task and current routing protocols do not really scale well wit...
Marc Heissenbüttel, Torsten Braun, Thomas Ber...
COMSIS
2004
80views more  COMSIS 2004»
13 years 10 months ago
The End of Software Engineering and the Start of Economic-Cooperative Gaming
"Software engineering" was introduced as a model for the field of software development in 1968. This paper reconsiders that model in the light of four decades of experie...
Alistair Cockburn
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