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PODC
2006
ACM
15 years 8 months ago
Adversarial queuing on the multiple-access channel
We consider deterministic distributed broadcasting on multiple access channels in the framework of adversarial queuing. Packets are injected dynamically by an adversary that is co...
Bogdan S. Chlebus, Dariusz R. Kowalski, Mariusz A....
SOUPS
2006
ACM
15 years 8 months ago
Seeing further: extending visualization as a basis for usable security
The focus of our approach to the usability considerations of privacy and security has been on providing people with information they can use to understand the implications of thei...
Jennifer Ann Rode, Carolina Johansson, Paul DiGioi...
VEE
2006
ACM
102views Virtualization» more  VEE 2006»
15 years 8 months ago
A stackless runtime environment for a Pi-calculus
The Pi-calculus is a formalism to model and reason about highly concurrent and dynamic systems. Most of the expressive power of the language comes from the ability to pass communi...
Frédéric Peschanski, Samuel Hym
VRCAI
2006
ACM
15 years 8 months ago
Parallel-split shadow maps for large-scale virtual environments
Shadowing effects dramatically enhance the realism of virtual environments by providing useful visual cues. Shadow mapping is an efficient algorithm for real-time shadow renderin...
Fan Zhang, Hanqiu Sun, Leilei Xu, Lee Kit Lun
124
Voted
AUIC
2005
IEEE
15 years 8 months ago
Real-time 3D Finger Pointing for an Augmented Desk
The augmented desk is gaining popularity in recent HCI research. Its layout of a large horizontal screen on the desk enhances immersive and intense collaborative experiences. A re...
Le Song, Masahiro Takatsuka
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