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CHI
2006
ACM
14 years 9 months ago
Exploring user experience in "blended reality": moving interactions out of the screen
Video game players often learn to map their physical actions (e.g., pressing buttons) onto their on-screen avatars' actions (e.g., wielding swords) in order to play. We explo...
David F. Huynh, Yan Xu, Shuo Wang
HAPTICS
2007
IEEE
14 years 3 months ago
Evaluation of Human Performance with Kinematic and Haptic Errors
In teleoperation systems, link flexion results in kinematic errors, such that the position mapping between the master motion and slave motion is not correct. For haptic feedback ...
Tomonori Yamamoto, Allison M. Okamura
ISCC
2003
IEEE
120views Communications» more  ISCC 2003»
14 years 2 months ago
DIP: Distance Information Protocol for IDMaps
The Internet Distance Map Service (IDMaps) [3] provides distance estimates between any pair of hosts connected to the Internet. The IDMaps system comprises two component types: Tr...
Yixin Jin, Beichuan Zhang, Vasileios Pappas, Lixia...
SG
2010
Springer
13 years 7 months ago
The Effects of Finger-Walking in Place (FWIP) for Spatial Knowledge Acquisition in Virtual Environments
Abstract. Virtual environments (VEs) can be used to study issues related to human navigation, such as spatial knowledge acquisition. In our prior work, we introduced a new locomoti...
Ji-Sun Kim, Denis Gracanin, Kresimir Matkovic, Fra...
CVPR
2012
IEEE
11 years 11 months ago
Multi-target tracking by online learning of non-linear motion patterns and robust appearance models
We describe an online approach to learn non-linear motion patterns and robust appearance models for multi-target tracking in a tracklet association framework. Unlike most previous...
Bo Yang, Ram Nevatia