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CGF
2004
151views more  CGF 2004»
13 years 9 months ago
A Physically-Based Model for Rendering Realistic Scratches
Individually visible scratches, also called isolated scratches, are very common in real world surfaces. Although their microgeometry is not visible, they are individually percepti...
Carles Bosch, Xavier Pueyo, Stéphane M&eacu...
CGF
2004
97views more  CGF 2004»
13 years 9 months ago
Implicit Visualization and Inverse Modeling of Growing Trees
A method is proposed for photo-realistic modeling and visualization of a growing tree. Recent visualization methods have focused on producing smoothly blending branching structure...
Callum Galbraith, Lars Mündermann, Brian Wyvi...
COGSCI
2004
74views more  COGSCI 2004»
13 years 9 months ago
You'll see what you mean: Students encode equations based on their knowledge of arithmetic
This study investigated the roles of problem structure and strategy use in problem encoding. Fourthgrade students solved and explained a set of typical addition problems (e.g., 5 ...
Nicole M. McNeil, Martha W. Alibali
COMCOM
2004
153views more  COMCOM 2004»
13 years 9 months ago
BLR: beacon-less routing algorithm for mobile ad hoc networks
Routing of packets in mobile ad hoc networks with a large number of nodes or with high mobility is a very difficult task and current routing protocols do not really scale well wit...
Marc Heissenbüttel, Torsten Braun, Thomas Ber...
COMSIS
2004
80views more  COMSIS 2004»
13 years 9 months ago
The End of Software Engineering and the Start of Economic-Cooperative Gaming
"Software engineering" was introduced as a model for the field of software development in 1968. This paper reconsiders that model in the light of four decades of experie...
Alistair Cockburn
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