A general game player automatically learns to play arbitrary new games solely by being told their rules. For this purpose games are specified in the game description language GDL...
In this paper we present a method for semantic annotation of texts, which is based on a deep linguistic analysis (DLA) and Inductive Logic Programming (ILP). The combination of DLA...
Harmonic analysis is a standard musicological tool for understanding many pieces of Western classical music and making comparisons among them. Traditionally, this analysis is done...
Automatically generating Conceptual Graphs (CGs) [1] from natural language sentences is a difficult task in using CG as a semantic (knowledge) representation language for natural l...
Abstract. It is argued that the ability to generalise is the most important characteristic of learning and that generalisation may be achieved only if pattern recognition systems l...