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» Power of peripheral designers: how users learn to design
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DIGRA
2005
Springer
14 years 1 months ago
socio-ec(h)o: Ambient Intelligence and Gameplay
This paper describes the preliminary research of an ambient intelligent system known as socioec(h)o. socio-ec(h)o explores the design and implementation of an ambient intelligent ...
Ron Wakkary, Marek Hatala, Robb Lovell, Milena Dro...
CHI
2011
ACM
12 years 11 months ago
Eden: a professional multitouch tool for constructing virtual organic environments
Set construction is the process of selecting and positioning virtual geometric objects to create a virtual environment used in a computer-animated film. Set construction artists ...
Kenrick Kin, Tom Miller, Björn Bollensdorff, ...
OODBS
2000
147views Database» more  OODBS 2000»
13 years 11 months ago
Towards a Unified Query-by-Example (UQBE): UML as a Basis for a Generic Graphical Query Language
A generic graphical query language for ODMG-compliant object databases is proposed, based on the ideas of Query-By-Example, and using UML-like diagrams as schema notation. Ease of ...
Miguel Ángel Sicilia Urbán, Elena Ga...
ACSE
1997
ACM
13 years 11 months ago
Towards literate tools for novice programmers
Literate programming is a powerful technique that helps expert programmers integrate code and documentation in a manner that assists human comprehension. To date, tools for litera...
Andy Cockburn, Neville Churcher
GLOBECOM
2009
IEEE
13 years 11 months ago
Fair Energy-Efficient Resource Allocation over Fading TDMA Channels
In this paper, we consider the energy-efficient resource allocation that minimizes a general cost function of average user powers in wireless networks. A class of so-called -fair c...
Xin Wang, Di Wang, Hanqi Zhuang, Salvatore D. Morg...