Sciweavers

413 search results - page 26 / 83
» Power play
Sort
View
COGSCI
2006
107views more  COGSCI 2006»
13 years 8 months ago
Arrows in Comprehending and Producing Mechanical Diagrams
Mechanical systems have structural organizations--parts, and their relations--and functional organizations--temporal, dynamic, and causal processes--which can be explained using t...
Julie Heiser, Barbara Tversky
CHI
2006
ACM
14 years 9 months ago
Improving accessibility of the web with a computer game
Images on the Web present a major accessibility issue for the visually impaired, mainly because the majority of them do not have proper captions. This paper addresses the problem ...
Luis von Ahn, Shiry Ginosar, Mihir Kedia, Ruoran L...
CHI
2003
ACM
14 years 9 months ago
Exertion interfaces: sports over a distance for social bonding and fun
An Exertion Interface is an interface that deliberately requires intense physical effort. Exertion Interfaces have applications in "Sports over a Distance", potentially ...
Florian Mueller, Stefan Agamanolis, Rosalind W. Pi...
ETRA
2006
ACM
136views Biometrics» more  ETRA 2006»
14 years 2 months ago
Computational mechanisms for gaze direction in interactive visual environments
Next-generation immersive virtual environments and video games will require virtual agents with human-like visual attention and gaze behaviors. A critical step is to devise effic...
Robert J. Peters, Laurent Itti
ICECCS
2005
IEEE
125views Hardware» more  ICECCS 2005»
14 years 2 months ago
Model Checking Live Sequence Charts
Live Sequence Charts (LSCs) are a broad extension to Message Sequence Charts (MSCs) to capture complex interobject communication rigorously. A tool support for LSCs, named PlayEng...
Jun Sun 0001, Jin Song Dong