The interactive game environment, Ghost in the Cave, presented in this short paper, is a work still in progress. The game involves participants in an activity using non-verbal emot...
Marie-Louise Rinman, Anders Friberg, Bendik Bendik...
Poor sound pick up by remote microphones in multimedia applications, conference rooms and auditoria has traditionally hampered recording and communicating among spatially-separate...
Harvey F. Silverman, William R. Patterson III, Jos...
Fundamental to the generation of 3D audio is the HRTF processing of acoustical signals. Unfortunately, given the high dimensionality of HRTFs, incorporating them into dynamic/inte...
— The environmental science and engineering communities are actively engaged in planning and developing the next generation of large-scale sensor-based observing systems. These s...
Sameer Tilak, Paul Hubbard, Matt Miller, Tony Foun...
We present LIPS (Lexical Isolation Point Software), a tool for accurate lexical isolation point (IP) prediction in recordings of speech. The IP is the point in time in which a wor...
Andrew Thwaites, Jeroen Geertzen, William D. Marsl...