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GW
2003
Springer
310views Biometrics» more  GW 2003»
14 years 17 days ago
Ghost in the Cave - An Interactive Collaborative Game Using Non-verbal Communication
The interactive game environment, Ghost in the Cave, presented in this short paper, is a work still in progress. The game involves participants in an activity using non-verbal emot...
Marie-Louise Rinman, Anders Friberg, Bendik Bendik...
ICMCS
2000
IEEE
111views Multimedia» more  ICMCS 2000»
13 years 11 months ago
First Measurements of a Large-Aperture Microphone Array System for Remote Audio Acquisition
Poor sound pick up by remote microphones in multimedia applications, conference rooms and auditoria has traditionally hampered recording and communicating among spatially-separate...
Harvey F. Silverman, William R. Patterson III, Jos...
ACMACE
2007
ACM
13 years 11 months ago
Application of dimensionality reduction techniques to HRTFS for interactive virtual environments
Fundamental to the generation of 3D audio is the HRTF processing of acoustical signals. Unfortunately, given the high dimensionality of HRTFs, incorporating them into dynamic/inte...
Bill Kapralos, Nathan Mekuz
ESCIENCE
2007
IEEE
13 years 9 months ago
The Ring Buffer Network Bus (RBNB) DataTurbine Streaming Data Middleware for Environmental Observing Systems
— The environmental science and engineering communities are actively engaged in planning and developing the next generation of large-scale sensor-based observing systems. These s...
Sameer Tilak, Paul Hubbard, Matt Miller, Tony Foun...
LREC
2010
163views Education» more  LREC 2010»
13 years 8 months ago
LIPS: A Tool for Predicting the Lexical Isolation Point of a Word
We present LIPS (Lexical Isolation Point Software), a tool for accurate lexical isolation point (IP) prediction in recordings of speech. The IP is the point in time in which a wor...
Andrew Thwaites, Jeroen Geertzen, William D. Marsl...