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PC
2010
190views Management» more  PC 2010»
13 years 6 months ago
High-performance cone beam reconstruction using CUDA compatible GPUs
Compute unified device architecture (CUDA) is a software development platform that allows us to run C-like programs on the nVIDIA graphics processing unit (GPU). This paper prese...
Yusuke Okitsu, Fumihiko Ino, Kenichi Hagihara
RTAS
2010
IEEE
13 years 6 months ago
DARTS: Techniques and Tools for Predictably Fast Memory Using Integrated Data Allocation and Real-Time Task Scheduling
—Hardware-managed caches introduce large amounts of timing variability, complicating real-time system design. One alternative is a memory system with scratchpad memories which im...
Sangyeol Kang, Alexander G. Dean
IPPS
2010
IEEE
13 years 5 months ago
Improving numerical reproducibility and stability in large-scale numerical simulations on GPUs
The advent of general purpose graphics processing units (GPGPU's) brings about a whole new platform for running numerically intensive applications at high speeds. Their multi-...
Michela Taufer, Omar Padron, Philip Saponaro, Sand...
PLDI
2011
ACM
12 years 10 months ago
Language-independent sandboxing of just-in-time compilation and self-modifying code
When dealing with dynamic, untrusted content, such as on the Web, software behavior must be sandboxed, typically through use of a language like JavaScript. However, even for such ...
Jason Ansel, Petr Marchenko, Úlfar Erlingss...
ISCA
2012
IEEE
208views Hardware» more  ISCA 2012»
11 years 10 months ago
Harmony: Collection and analysis of parallel block vectors
Efficient execution of well-parallelized applications is central to performance in the multicore era. Program analysis tools support the hardware and software sides of this effor...
Melanie Kambadur, Kui Tang, Martha A. Kim