We designed eSports—a collaborative and synchronous video annotation platform, which is to be used in Internet scale cross-platform grid computing environment to facilitate Comp...
Gang Zhai, Geoffrey Fox, Marlon E. Pierce, Wenjun ...
Heterogeneity has been considered in scheduling, but without taking into account the temporal variation of completion times of the sub-tasks for a divisible, independent task. In ...
We describe a reputation-driven market that motivates human computation sellers (workers) to produce optimal levels of quality when quality is not immediately measurable and contr...
Many individual instructors--and, in some cases, entire universities--are gravitating towards the use of comprehensive learning management systems (LMSs), such as Blackboard and M...