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» PowerUp: an accessible virtual world
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CA
2002
IEEE
14 years 11 days ago
Randomly Accessible Procedural Animation of Physically Approximate Turbulent Motion
Complex virtual environments can be simulated with physical or procedural motion. Physical motion is more realistic, but requires the integration of an ordinary differential equat...
Hui Fang, John C. Hart
SI3D
1999
ACM
13 years 11 months ago
Toolspaces and glances: storing, accessing, and retrieving objects in 3D desktop applications
Users of 3D desktop applications perform tasks that require accessing data storage, moving objects, and navigation. These operations are typically performed using 2D GUI elements ...
Jeffrey S. Pierce, Matthew Conway, Maarten van Dan...
UIST
1998
ACM
13 years 11 months ago
Informative Things: How to Attach Information to the Real World
We describe a new method and implementation for managing information through the use of physical objects. In today’s networked world, the trend is toward working in a global vir...
Rob Barrett, Paul P. Maglio
IAT
2006
IEEE
14 years 1 months ago
Engaging in a Conversation with Synthetic Agents along the Virtuality Continuum
Abstract During the last decade research groups as well as a number of commercial software developers have started to deploy embodied conversational characters in the user interfac...
Elisabeth André
INTERACT
2007
13 years 8 months ago
Employing Dynamic Transparency for 3D Occlusion Management: Design Issues and Evaluation
Abstract. Recent developments in occlusion management for 3D environments often involve the use of dynamic transparency, or virtual “Xray vision”, to promote target discovery a...
Niklas Elmqvist, Ulf Assarsson, Philippas Tsigas