This paper illustrates our preliminary studies of new interactive tools that support the generation of sequential art for entertainment, learning and scientific discourse. In the ...
Duncan Rowland, Dan Porter, Mel Gibson, Kevin Walk...
We describe the results of a field deployment of the AURA system which links online content to physical objects through machine readable tags. AURA runs on commercially available p...
A. J. Bernheim Brush, Tammara Combs Turner, Marc A...
Pex4Fun (http://www.pexforfun.com/)from Microsoft Research is a web-based serious gaming environment for teaching computer science. Pex4Fun can be used to teach and learn computer...
This paper describes a longitudinal field experiment in personal note-taking that examines how people capture and use information in short textual notes. Study participants used o...
Max Van Kleek, Michael S. Bernstein, Katrina Panov...
Immersion is recognised as an important element of good games. However, it is not always clear what is meant by immersion. Earlier work has identified possible barriers to immersi...