In this paper, we present results from a study of collocated group console gaming. We focus, in particular, on observed gaming practices that emphasized the individual gamer withi...
Amy Voida, M. Sheelagh T. Carpendale, Saul Greenbe...
In this paper, we propose a Boosted Interactively Distributed Particle Filter (BIDPF) to address the problem of automatic multi-object tracking in the application of player tracki...
We propose a dominant-feature based matching method for capturing a target in a video sequence through the dynamic decomposition of the target template. The target template is segm...
A new computational model for active visual attention is introduced in this paper. The method extracts motion and shape features from video image sequences, and integrates these f...
We present a vision based, adaptive, decision theoretic model of human facial displays in interactions. The model is a partially observable Markov decision process, or POMDP. A POM...