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ACMACE
2005
ACM
14 years 1 months ago
Motivation-driven educational game design: applying best practices to music education
Building upon research on motivation theory, we provide insights on how video games can be framed as expert tools that naturally reconcile learning and fun, a worthy goal since st...
Guillaume Denis, Pierre Jouvelot
JCDL
2005
ACM
111views Education» more  JCDL 2005»
14 years 1 months ago
Developing practical automatic metadata assignment and evaluation tools for internet resources
This paper describes the development of practical automatic metadata assignment tools to support automatic record creation for virtual libraries, metadata repositories and digital...
Gordon W. Paynter
SG
2005
Springer
14 years 1 months ago
VR-Mirror: A Virtual Reality System for Mental Practice in Post-Stroke Rehabilitation
Developments in basic neurological research and techniques used to train professional athletes suggest that one way of facilitating this learning process of motor schemas is throug...
José Antonio Lozano, Javier Montesa, Mari C...
ISESE
2002
IEEE
14 years 18 days ago
Verification and Validation in Industry -- A Qualitative Survey on the State of Practice
Verification and validation activities take a substantial share of project budgets and need improvements. This is an accepted truth, but the current practices are seldom assessed ...
Carina Andersson, Per Runeson
ACMDIS
2000
ACM
14 years 1 days ago
From Usability Lab to "Design Collaboratorium": Reframing Usability Practice
This paper presents an exploratory process in which three industrial usability groups, in cooperation with HCI researchers, worked to reframe their own work practice. The usabilit...
Jacob Buur, Susanne Bødker