Gaze plays a large number of cognitive, communicative and affective roles in face-to-face human interaction. To build a believable virtual human, it is imperative to construct a ga...
Jina Lee, Stacy Marsella, David R. Traum, Jonathan...
The necessity for improved players and opponents in firstperson entertainment-based real-time artificial environments has inspired our research into artificial game players. We em...
Abstract. Basic communication and coordination mechanisms of human social interaction are assumed to be mediated by perception-action links. These links ground the observation and ...
Recent debate has centered on the relative promise of focusing user-interface research on developing new metaphors and tools that enhance users’ abilities to directly manipulate...
Numerous agencies and agent systems are being developed or portrayed as vehicles to deliver novel types of e-commerce services to users. However service agents in one agency are p...