We extend the open source Quake 3 Arena code base released by Id Software to include modification friendly code segments, art asset blueprints, external agent control and percepti...
G. Michael Youngblood, Billy Nolen, Michael Ross, ...
Artificial agents trying to achieve communicative goals in situated interactions in the real-world need powerful computational systems for conceptualizing their environment. In ord...
Whilst techniques for narrative generation and agent behaviour have made significant progress in recent years, natural language processing remains a bottleneck hampering the scala...
Fred Charles, David Pizzi, Marc Cavazza, Thurid Vo...
As planning agents grow more sophisticated, issues of plan representation arise alongside concerns with plan generation. Planning methods work over increasingly large and difficul...
Meetings are an important vehicle for human interaction. The Meeting Scheduling problem (MS) considers several agents, each holding a personal calendar, and a number of meetings wh...