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LREC
2010
146views Education» more  LREC 2010»
15 years 5 months ago
Annotation of Human Gesture using 3D Skeleton Controls
The manual transcription of human gesture behavior from video for linguistic analysis is a work-intensive process that results in a rather coarse description of the original motio...
Quan Nguyen, Michael Kipp
IDEAL
2004
Springer
15 years 9 months ago
PromSearch: A Hybrid Approach to Human Core-Promoter Prediction
This paper presents an effective core-promoter prediction system on human DNA sequence. The system, named PromSearch, employs a hybrid approach which combines search-by-content met...
Byoung-Hee Kim, Seong-Bae Park, Byoung-Tak Zhang
ATAL
2009
Springer
15 years 11 months ago
Real-time expressive gaze animation for virtual humans
Gaze is an extremely important aspect of human face to face interaction. Over the course of an interaction, a single individual’s gaze can perform many different functions, such...
Marcus Thiébaux, Brent Lance, Stacy Marsell...
AOSE
2005
Springer
15 years 9 months ago
Hermes: Designing Goal-Oriented Agent Interactions
Interactions between agents are traditionally specified as interaction protocols using notations such as Petri nets, AUML, or finite state machines. These protocols are a poor ...
Christopher Cheong, Michael Winikoff
DAGM
2003
Springer
15 years 9 months ago
Learning Human-Like Opponent Behavior for Interactive Computer Games
Compared to their ancestors in the early 1970s, present day computer games are of incredible complexity and show magnificent graphical performance. However, in programming intelli...
Christian Bauckhage, Christian Thurau, Gerhard Sag...