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AAI
2005
124views more  AAI 2005»
13 years 8 months ago
Lessons From Emotion Psychology For The Design Of Lifelike Characters
This special issue describes a number of applications that utilize lifelike characters that teach indirectly, by playing some role in a social interaction with a user. The design ...
Jonathan Gratch, Stacy Marsella
UM
2005
Springer
14 years 1 months ago
Modeling Individual and Collaborative Problem Solving in Medical Problem-Based Learning
Abstract. Since problem solving in group problem-based learning is a collaborative process, modeling individuals and the group is necessary if we wish to develop an intelligent tut...
Siriwan Suebnukarn, Peter Haddawy
IAAI
2003
13 years 9 months ago
Guided Conversations about Leadership: Mentoring with Movies and Interactive Characters
Think Like a Commander – Excellence in Leadership (TLAC-XL) is an application designed for learning leadership skills both from the experiences of others and through a structure...
Randall W. Hill Jr., Jay Douglas, Andrew Gordon, F...
DSP
2007
13 years 8 months ago
Short-time phase spectrum in speech processing: A review and some experimental results
Incorporating information from the short-time phase spectrum into a feature set for automatic speech recognition (ASR) may possibly serve to improve recognition accuracy. Currentl...
Leigh D. Alsteris, Kuldip K. Paliwal
CHI
2005
ACM
14 years 8 months ago
Understanding email use: predicting action on a message
Email consumes significant time and attention in the workplace. We conducted an organizational survey to understand how and why people attend to incoming email messages. We examin...
Laura A. Dabbish, Robert E. Kraut, Susan R. Fussel...