The simulation of various natural phenomena is one of the important research fields in computer graphics. In particular, aspects such as sky, clouds, water, fire, trees, smoke, te...
In this paper, we present a novel technique which simulates directional light scattering for more realistic interactive visualization of volume data. Our method extends the recent...
This paper presents a new, scalable, single pass algorithm for computing subsurface scattering using the diffusion approximation. Instead of pre-computing a globally conservative ...
Radial functions are a powerful tool in many areas of multidimensional approximation, especially when dealing with scattered data. We present a fast approximate algorithm for the ...
We present a new technique for interactive relighting of dynamic refractive objects with complex material properties. We describe our technique in terms of a rendering pipeline in...
Xin Sun, Kun Zhou, Eric J. Stollnitz, Jiaoying Shi...