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SIGGRAPH
1997
ACM
14 years 5 days ago
Adapting simulated behaviors for new characters
This paper describes an algorithm for automatically adapting existing simulated behaviors to new characters. Animating a new character is difficult because a control system tuned...
Jessica K. Hodgins, Nancy S. Pollard
AR
2007
111views more  AR 2007»
13 years 8 months ago
Acquisition of joint attention through natural interaction utilizing motion cues
Joint attention is one of the most important cognitive functions for the emergence of communication not only between humans but also between humans and robots. In the previous wor...
Hidenobu Sumioka, Koh Hosoda, Yuichiro Yoshikawa, ...
CHI
2004
ACM
14 years 8 months ago
Categorical imperative NOT: facial affect is perceived continuously
Facial affect (or emotion) recognition is a central issue for many VMC and naturalistic computing applications. Most computational models assume "categorical perception"...
Diane J. Schiano, Sheryl M. Ehrlich, Kyle Sheridan
BMVC
2010
13 years 6 months ago
Vision-Based Behavior Prediction in Urban Traffic Environments by Scene Categorization
We propose a method for vision-based scene understanding in urban traffic environments that predicts the appropriate behavior of a human driver in a given visual scene. The method...
Martin Heracles, Fernando Martinelli, Jannik Frits...
ICCV
2009
IEEE
1190views Computer Vision» more  ICCV 2009»
15 years 29 days ago
You'll never walk alone: modeling social behavior for multi-target tracking
Object tracking typically relies on a dynamic model to predict the object’s location from its past trajectory. In crowded scenarios a strong dynamic model is particularly impo...
S. Pellegrini, A. Ess, K. Schindler, L. van Gool