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» Predictability and Resource Management in Distributed Multim...
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IPPS
2005
IEEE
14 years 2 months ago
Automatic Construction and Evaluation of Performance Skeletons
The performance skeleton of an application is a short running program whose execution time in any scenario reflects the estimated execution time of the application it represents....
Sukhdeep Sodhi, Jaspal Subhlok
SIGGRAPH
1999
ACM
14 years 1 months ago
Real-Time Acoustic Modeling for Distributed Virtual Environments
Realistic acoustic modeling is essential for spatializing sound in distributed virtual environments where multiple networked users move around and interact visually and aurally in...
Thomas A. Funkhouser, Patrick Min, Ingrid Carlbom
WWW
2003
ACM
14 years 9 months ago
Peer-to-peer architecture for content-based music retrieval on acoustic data
In traditional peer-to-peer search networks, operations focus on properly labeled files such as music or video, and the actual search is often limited to text tags. The explosive ...
Cheng Yang
IDEAL
2003
Springer
14 years 2 months ago
Detecting Distributed Denial of Service (DDoS) Attacks through Inductive Learning
As the complexity of Internet is scaled up, it is likely for the Internet resources to be exposed to Distributed Denial of Service (DDoS) flooding attacks on TCP-based Web servers....
Sanguk Noh, Cheolho Lee, Kyunghee Choi, Gihyun Jun...
ICIP
2004
IEEE
14 years 10 months ago
Minimizing distortion for multi-path video streaming over ad hoc networks
We present a video distortion model analyzing the performance of multi-path routing for low latency video streaming, in congestion-limited ad hoc networks. In such environments, a...
Eric Setton, Xiaoqing Zhu, Bernd Girod