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EUROPAR
2006
Springer
14 years 17 days ago
A One-Stop, Fire-and-(Almost)Forget, Dropping-Off and Rendezvous Point
In order to foster uptake by scientific and business users we need an easy way to access Grid resources. This is the motivation for the A-WARE project. We build upon a fabric layer...
Roger Menday, Björn Hagemeier, Bernd Schuller...
IPPS
2008
IEEE
14 years 3 months ago
A modeling approach for estimating execution time of long-running scientific applications
In a Grid computing environment, resources are shared among a large number of applications. Brokers and schedulers find matching resources and schedule the execution of the applic...
Seyed Masoud Sadjadi, Shu Shimizu, Javier Figueroa...
MM
2003
ACM
102views Multimedia» more  MM 2003»
14 years 2 months ago
A geographic redirection service for on-line games
For many on-line games, user experience is impacted significantly by network latency. As on-line games and on-line game servers proliferate, the ability to discover and connect to...
Chris Chambers, Wu-chi Feng, Wu-chang Feng, Debanj...
IPPS
2006
IEEE
14 years 2 months ago
Chedar: peer-to-peer middleware
In this paper we present a new peer-to-peer (P2P) middleware called CHEap Distributed ARchitecture (Chedar). Chedar is totally decentralized and can be used as a basis for P2P app...
Annemari Auvinen, Mikko Vapa, Matthieu Weber, Niko...
PERCOM
2008
ACM
13 years 8 months ago
An Infrastructure for Developing Pervasive Learning Environments
This paper presents an infrastructure for developing problem-based pervasive learning environments. Building such environments necessitates having many autonomous components deali...
Sabine Graf, Kathryn MacCallum, Tzu-Chien Liu, Mai...