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LISA
2008
13 years 10 months ago
Portable Desktop Applications Based on P2P Transportation and Virtualization
Play-on-demand is usually regarded as a feasible access mode for web content (including streaming video, web pages and so on), web services and some Software-As-A-Service (SaaS) a...
Youhui Zhang, Xiaoling Wang, Liang Hong
PDP
2005
IEEE
14 years 1 months ago
Rendezvous: An Alternative Approach to Conflict Resolution for Real Time Multi-User Applications
Up until now little support has been provided for shared state systems in environments with highly unpredictable network connections, such as mobile networks. Shared state conflic...
Angie Chandler, Joe Finney
IIE
2006
121views more  IIE 2006»
13 years 7 months ago
High School Teachers' Course Designs and Their Professional Knowledge of Online Teaching
This paper deals with the process of expanding the virtual secondary education school network, aiming to provide daily basis, online teaching. The context of this research is the E...
Teemu Valtonen, Jari Kukkonen, Anu Wulff
UM
2005
Springer
14 years 1 months ago
Modeling Individual and Collaborative Problem Solving in Medical Problem-Based Learning
Abstract. Since problem solving in group problem-based learning is a collaborative process, modeling individuals and the group is necessary if we wish to develop an intelligent tut...
Siriwan Suebnukarn, Peter Haddawy
PDCN
2004
13 years 9 months ago
Quality-of-service provisioning system for multimedia transmission in IEEE 802.11 wireless lans
IEEE 802.11, the standard of wireless local area networks (WLANs), allows the coexistence of asynchronous and time-bounded traffic using the distributed coordination function (DCF)...
Joseph Deng, Hsu-Chun Yen