The paper presents an evaluation method for e-learning platforms, based on different types of measurements collected in logs of interactions during learning sessions, and on the an...
Vlad Posea, Dan Mihaila, Stefan Trausan-Matu, Vale...
Collaborative virtual environment has been limited on static or rigid 3D models, due to the difficulties of real-time streaming of large amounts of data that is required to descri...
Ziying Tang, Guodong Rong, Xiaohu Guo, B. Prabhaka...
The design of virtual workplaces that can support virtual work processes has traditionally been either ad-hoc, or has been influenced by the top-down approaches, such as ‘virtua...
In this paper we present a distributed scene graph architecture for use in the blue-c, a novel collaborative immersive virtual environment. We extend the widely used OpenGL Perfor...
In this work informal learning theories and practices and social networking features are taken as starting points to build a reference collaboration model to support collaborative ...