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HIPEAC
2009
Springer
14 years 14 days ago
Steal-on-Abort: Improving Transactional Memory Performance through Dynamic Transaction Reordering
Abstract. In transactional memory, aborted transactions reduce performance, and waste computing resources. Ideally, concurrent execution of transactions should be optimally ordered...
Mohammad Ansari, Mikel Luján, Christos Kots...
DALT
2009
Springer
13 years 11 months ago
Explaining and Predicting the Behavior of BDI-Based Agents in Role-Playing Games
Abstract. Virtual characters in games operate in a social context involving other characters and human players. If such socially situated virtual characters are to be considered be...
Michal P. Sindlar, Mehdi Dastani, Frank Dignum, Jo...
FDL
2005
IEEE
14 years 1 months ago
Synthesis for Unified Control- and Data-Oriented Models
In the Software/Hardware Engineering model-driven design methodology, preservation of real-time system properties can be guaranteed in the model synthesis up to a small time-deviat...
Oana Florescu, Jeroen Voeten, Henk Corporaal
ATAL
2007
Springer
14 years 2 months ago
Multiagent learning in adaptive dynamic systems
Classically, an approach to the multiagent policy learning supposed that the agents, via interactions and/or by using preliminary knowledge about the reward functions of all playe...
Andriy Burkov, Brahim Chaib-draa
SIGECOM
2006
ACM
139views ECommerce» more  SIGECOM 2006»
14 years 1 months ago
Playing games in many possible worlds
In traditional game theory, players are typically endowed with exogenously given knowledge of the structure of the game—either full omniscient knowledge or partial but fixed in...
Matt Lepinski, David Liben-Nowell, Seth Gilbert, A...