Abstract. In transactional memory, aborted transactions reduce performance, and waste computing resources. Ideally, concurrent execution of transactions should be optimally ordered...
Abstract. Virtual characters in games operate in a social context involving other characters and human players. If such socially situated virtual characters are to be considered be...
Michal P. Sindlar, Mehdi Dastani, Frank Dignum, Jo...
In the Software/Hardware Engineering model-driven design methodology, preservation of real-time system properties can be guaranteed in the model synthesis up to a small time-deviat...
Classically, an approach to the multiagent policy learning supposed that the agents, via interactions and/or by using preliminary knowledge about the reward functions of all playe...
In traditional game theory, players are typically endowed with exogenously given knowledge of the structure of the game—either full omniscient knowledge or partial but fixed in...
Matt Lepinski, David Liben-Nowell, Seth Gilbert, A...