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AAAI
2012
11 years 10 months ago
Goal Recognition with Markov Logic Networks for Player-Adaptive Games
Goal recognition in digital games involves inferring players’ goals from observed sequences of low-level player actions. Goal recognition models support player-adaptive digital ...
Eun Y. Ha, Jonathan P. Rowe, Bradford W. Mott, Jam...
TSMC
2008
117views more  TSMC 2008»
13 years 6 months ago
Discovery of High-Level Behavior From Observation of Human Performance in a Strategic Game
This paper explores the issues faced in creating a sys-4 tem that can learn tactical human behavior merely by observing5 a human perform the behavior in a simulation. More specific...
Brian S. Stensrud, Avelino J. Gonzalez
CN
2007
91views more  CN 2007»
13 years 7 months ago
Improving the quality of alerts and predicting intruder's next goal with Hidden Colored Petri-Net
Intrusion detection systems (IDS) often provide poor quality alerts, which are insufficient to support rapid identification of ongoing attacks or predict an intruder’s next lik...
Dong Yu, Deborah A. Frincke
ATAL
2005
Springer
14 years 1 months ago
Rapid on-line temporal sequence prediction by an adaptive agent
Robust sequence prediction is an essential component of an intelligent agent acting in a dynamic world. We consider the case of near-future event prediction by an online learning ...
Steven Jensen, Daniel Boley, Maria L. Gini, Paul R...
CEEMAS
2005
Springer
14 years 1 months ago
Diagnosis of Plans and Agents
Abstract. We discuss the application of Model-Based Diagnosis in (agentbased) planning. Here, a plan together with its executing agent is considered as a system to be diagnosed. It...
Nico Roos, Cees Witteveen