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DSRT
2003
IEEE
14 years 24 days ago
Enabling Real-Time Distributed Virtual Simulation over the Internet Using Host-Based Overlay Multicast
Many-to-many multicast transmission is an essential network capability for scalable distributed simulation. The many open issues that make network-layer multicast impractical over...
Dennis M. Moen, J. Mark Pullen
ICDCS
2006
IEEE
14 years 1 months ago
Tolerating Byzantine Faulty Clients in a Quorum System
Byzantine quorum systems have been proposed that work properly even when up to f replicas fail arbitrarily. However, these systems are not so successful when confronted with Byzan...
Barbara Liskov, Rodrigo Rodrigues
EDBT
2006
ACM
150views Database» more  EDBT 2006»
13 years 11 months ago
A Framework for Distributed XML Data Management
As data management applications grow more complex, they may need efficient distributed query processing, but also subscription management, data archival etc. To enact such applicat...
Serge Abiteboul, Ioana Manolescu, Emanuel Taropa
ACMACE
2005
ACM
14 years 1 months ago
Rendezvous: supporting real-time collaborative mobile gaming in high latency environments
Despite the ever increasing popularity of handheld, networked gaming consoles, fully interactive real-time, multiplayer games designed for these platforms have yet to become a rea...
Angie Chandler, Joe Finney
SOSP
2005
ACM
14 years 4 months ago
Speculative execution in a distributed file system
Speculator provides Linux kernel support for speculative execution. It allows multiple processes to share speculative state by tracking causal dependencies propagated through inte...
Edmund B. Nightingale, Peter M. Chen, Jason Flinn