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HICSS
2007
IEEE
86views Biometrics» more  HICSS 2007»
14 years 3 months ago
Digital Consumer Networks and Producer-Consumer Collaboration: Innovation and Product Development in the Digital Entertainment I
This paper examines new forms of collaboration between producers and consumers that are emerging in the digital entertainment space. Taking the case of the video-game industry, we...
Reina Y. Arakji, Karl Reiner Lang
CHI
2010
ACM
14 years 3 months ago
Detecting professional versus personal closeness using an enterprise social network site
In this work we analyze the behavior on a company-internal social network site to determine which interaction patterns signal closeness between colleagues. Regression analysis sug...
Anna Wu, Joan Morris DiMicco, David R. Millen
SOCIALCOM
2010
13 years 6 months ago
Want to be Retweeted? Large Scale Analytics on Factors Impacting Retweet in Twitter Network
Retweeting is the key mechanism for information diffusion in Twitter. It emerged as a simple yet powerful way of disseminating information in the Twitter social network. Even thoug...
Bongwon Suh, Lichan Hong, Peter Pirolli, Ed H. Chi
CN
1998
118views more  CN 1998»
13 years 8 months ago
Predicting Network Traffic for Collaborative Virtual Environments
We introduce a method for predicting the network traffic that will be generated by Collaborative Virtual Environment applications with varying numbers of participants. Statistical...
Chris Greenhalgh, Steve Benford, Adrian Bullock, N...
HCI
2009
13 years 6 months ago
A Multiple-Aspects Visualization Tool for Exploring Social Networks
Social network analysis (SNA) has been used to study the relationships between actors in social networks, revealing their features and patterns. In most cases, nodes and edges in g...
Jie Gao, Kazuo Misue, Jiro Tanaka