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EDUTAINMENT
2007
Springer
14 years 1 months ago
Data Transmission for Haptic Collaboration in Virtual Environments
In this paper, we mainly present the analysis on the haptic data transmission over real network conditions in a networked haptic collaboration environment. Since haptic data are pr...
Yonghee You, Mee Young Sung, Kyungkoo Jun
EUROPAR
2007
Springer
14 years 1 months ago
Getting 10 Gb/s from Xen: Safe and Fast Device Access from Unprivileged Domains
The networking performance available to Virtual Machines (VMs) can be low due to the inefficiencies of transferring network packets between the host domain and guests. This can lim...
Kieran Mansley, Greg Law, David Riddoch, Guido Bar...
AICCSA
2006
IEEE
134views Hardware» more  AICCSA 2006»
14 years 1 months ago
The vMatrix: Equi-Ping Game Server Placement For Pre-Arranged First-Person-Shooter Multiplayer Matches
Today most multiplayer game servers are pre-located statically, which makes it hard for gamers to find equi-ping hosts for their matches. This is especially important for first per...
Amr Awadallah, Mendel Rosenblum
JSA
2008
142views more  JSA 2008»
13 years 7 months ago
A Java processor architecture for embedded real-time systems
Architectural advancements in modern processor designs increase average performance with features such as pipelines, caches, branch prediction, and out-of-order execution. However...
Martin Schoeberl
ISNN
2011
Springer
12 years 10 months ago
Robust Multi-stream Keyword and Non-linguistic Vocalization Detection for Computationally Intelligent Virtual Agents
Abstract. Systems for keyword and non-linguistic vocalization detection in conversational agent applications need to be robust with respect to background noise and different speak...
Martin Wöllmer, Erik Marchi, Stefano Squartin...