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GROUP
2010
ACM
15 years 13 days ago
The human factors of consistency maintenance in multiplayer computer games
Consistency maintenance (CM) techniques are a crucial part of many distributed systems, and are particularly important in networked games. In this paper we describe a framework of...
Cheryl Savery, T. C. Nicholas Graham, Carl Gutwin
HPDC
2011
IEEE
14 years 6 months ago
Juggle: proactive load balancing on multicore computers
We investigate proactive dynamic load balancing on multicore systems, in which threads are continually migrated to reduce the impact of processor/thread mismatches to enhance the ...
Steven Hofmeyr, Juan A. Colmenares, Costin Iancu, ...
127
Voted
WABI
2009
Springer
129views Bioinformatics» more  WABI 2009»
15 years 9 months ago
biRNA: Fast RNA-RNA Binding Sites Prediction
We present biRNA, a novel algorithm for prediction of binding sites between two RNAs based on minimization of binding free energy. Similar to RNAup approach [30], we assume the bin...
Hamidreza Chitsaz, Rolf Backofen, Süleyman Ce...
CCGRID
2005
IEEE
15 years 8 months ago
Q-SAC: toward QoS optimized service automatic composition
The emerging service grids bring together various distributed services to a ‘market’ for clients to request and enable the integration of services across distributed, heteroge...
Hanhua Chen, Hai Jin, Xiaoming Ning, Zhipeng Lu
ICPP
2005
IEEE
15 years 8 months ago
Ferry: An Architecture for Content-Based Publish/Subscribe Services on P2P Networks
Leveraging DHTs (distributed hash table), we propose Ferry, an architecture for content-based publish/subscribe services. With its novel design in subscription installation, subsc...
Yingwu Zhu, Yiming Hu