I describe my experiences as an artist in making large digital portraits along with some of the issues that make this process more exciting, and cumbersome, than picking up a penc...
In this paper, we present a controllable, fast and efficient particle system framework for skeletal implicit surfaces defined by the BlobTree model. We propose efficient algori...
Video clip consists of frames, and each frame can be considered as a transformed picture of the reference frame. In this paper, we briefly discuss a framelet method for highresol...
The paper is a short tutorial on the multiscale differential geometric possibilities of the front-end visual receptive fields, modeled by Gaussian derivative kernels. The paper is ...
Abstract In this paper will be investigated what constraints on the intrinsic parameters that are needed in order to reconstruct an unknown scene from a number of its projective im...