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SAC
2009
ACM
14 years 2 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
SI3D
1999
ACM
14 years 2 months ago
GAPS: general and automatic polygonal simplification
We present a new approach for simplifying polygonal objects. Our method is general in that it works on models that contain both non-manifold geometry and surface attributes. It is...
Carl Erikson, Dinesh Manocha
FUZZY
1997
Springer
166views Fuzzy Logic» more  FUZZY 1997»
14 years 2 months ago
Optimizing Video Signal Processing Algorithms by Evolution Strategies
Today many kinds of postprocessing are used in digital TV receivers or multimedia terminals for video signals to enhance the picture quality. To achieve this the properties of hum...
H. Blume, O. Franzen, M. Schmidt
SIGGRAPH
2010
ACM
14 years 2 months ago
Manifold bootstrapping for SVBRDF capture
Manifold bootstrapping is a new method for data-driven modeling of real-world, spatially-varying reflectance, based on the idea that reflectance over a given material sample forms...
Yue Dong, Jiaping Wang, Xin Tong, John Snyder, Yan...
DAGSTUHL
2006
13 years 11 months ago
Are we Ready to Embrace the Semantic Web?
action from low level features to high level semantics. Owing to the proliferation of multimedia content in the internet, there is widespread interest in the semantic web community...
Shankar Vembu, Stephan Baumann