Programmable graphics hardware makes it possible to generate procedural noise textures on the fly for interactive rendering. However, filtering and antialiasing procedural noise i...
We present an interactive system for synthesizing urban layouts by example. Our method simultaneously performs both a structurebased synthesis and an image-based synthesis to gene...
Daniel G. Aliaga, Carlos A. Vanegas, Bedrich Benes
Multiscale error diffusion (MED) is superior to conventional error diffusion algorithms as it can eliminate directional hysteresis completely. However, due to its frame-oriented p...
Very large and geometrically complex scenes, exceeding millions of polygons and hundreds of objects, arise naturally in many areas of interactive computer graphics. Time-critical ...
Now that technology allows us to present photorealistic animations of scenically lit objects acting in realtime, the problem of computer graphics has changed from making displays ...