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TOG
2008
135views more  TOG 2008»
13 years 9 months ago
Anisotropic noise
Programmable graphics hardware makes it possible to generate procedural noise textures on the fly for interactive rendering. However, filtering and antialiasing procedural noise i...
Alexander Goldberg, Matthias Zwicker, Frédo...
TOG
2008
90views more  TOG 2008»
13 years 9 months ago
Interactive example-based urban layout synthesis
We present an interactive system for synthesizing urban layouts by example. Our method simultaneously performs both a structurebased synthesis and an image-based synthesis to gene...
Daniel G. Aliaga, Carlos A. Vanegas, Bedrich Benes
JEI
2007
90views more  JEI 2007»
13 years 9 months ago
Low-complexity high-performance multiscale error diffusion technique for digital halftoning
Multiscale error diffusion (MED) is superior to conventional error diffusion algorithms as it can eliminate directional hysteresis completely. However, due to its frame-oriented p...
Yik-Hing Fung, Ka-Chun Lui, Yuk-Hee Chan
CAD
2000
Springer
13 years 9 months ago
Time-critical multiresolution rendering of large complex models
Very large and geometrically complex scenes, exceeding millions of polygons and hundreds of objects, arise naturally in many areas of interactive computer graphics. Time-critical ...
Enrico Gobbetti, Eric Bouvier
CGF
2000
150views more  CGF 2000»
13 years 9 months ago
Perceptual Principles and Computer Graphics
Now that technology allows us to present photorealistic animations of scenically lit objects acting in realtime, the problem of computer graphics has changed from making displays ...
Jon May