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JMM2
2006
138views more  JMM2 2006»
13 years 7 months ago
A Framework for Constructing Real-time Immersive Environments for Training Physical Activities
Abstract-- This paper describes a framework for constructing a three-dimensional immersive environment that can be used for training physical activities. The system is designed to ...
Sang-Hack Jung, Ruzena Bajcsy
PAMI
2006
186views more  PAMI 2006»
13 years 7 months ago
Performance Evaluation of Fingerprint Verification Systems
This paper is concerned with the performance evaluation of fingerprint verification systems. After an initial classification of biometric testing initiatives, we explore both the t...
Raffaele Cappelli, Dario Maio, Davide Maltoni, Jam...
GEOINFORMATICA
1998
125views more  GEOINFORMATICA 1998»
13 years 7 months ago
Computational Perspectives on Map Generalization
ally related entity types, or classes, into higher level, more abstract types, as part of a hierarchical classi®cation scheme. graphy, generalization retains the notion of abstrac...
Robert Weibel, Christopher B. Jones
TJS
2002
118views more  TJS 2002»
13 years 7 months ago
The MAGNeT Toolkit: Design, Implementation and Evaluation
Abstract-The current trend in constructing high-performance computing systems is to connect a large number of machines via a fast interconnect or a large-scale network such as the ...
Wu-chun Feng, Mark K. Gardner, Jeffrey R. Hay
PAMI
2007
157views more  PAMI 2007»
13 years 6 months ago
Pores and Ridges: High-Resolution Fingerprint Matching Using Level 3 Features
—Fingerprint friction ridge details are generally described in a hierarchical order at three different levels, namely, Level 1 (pattern), Level 2 (minutia points), and Level 3 (p...
Anil K. Jain, Yi Chen, Meltem Demirkus