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CGF
2007
165views more  CGF 2007»
13 years 10 months ago
Ray-Casted BlockMaps for Large Urban Models Visualization
We introduce a GPU-friendly technique that efficiently exploits the highly structured nature of urban environments to ensure rendering quality and interactive performance of city...
Paolo Cignoni, Marco Di Benedetto, Fabio Ganovelli...
BIOINFORMATICS
1999
65views more  BIOINFORMATICS 1999»
13 years 9 months ago
Genetic Simulation Library
Summary: The Genetic Simulation Library (GSL) is a set of C++ programs and classes that can be used in individualbased simulation models of plant and animal populations. The class...
John S. Conery, Michael Lynch
SIGOPS
2010
130views more  SIGOPS 2010»
13 years 8 months ago
Storing and accessing live mashup content in the cloud
Today’s Rich Internet Application (RIA) technologies such as Ajax, Flex, or Silverlight, are designed around the client-server paradigm and cannot easily take advantage of repli...
Krzysztof Ostrowski, Ken Birman
BMVC
2010
13 years 8 months ago
Iterative Hyperplane Merging: A Framework for Manifold Learning
We present a framework for the reduction of dimensionality of a data set via manifold learning. Using the building blocks of local hyperplanes we show how a global manifold can be...
Harry Strange, Reyer Zwiggelaar
GIS
2010
ACM
13 years 8 months ago
Tolerance geometry: Euclid's first postulate for points and lines with extension
Object representation and reasoning in vector based geographic information systems (GIS) is based on Euclidean geometry. Euclidean geometry is built upon Euclid's first postu...
Gwen Wilke, Andrew U. Frank