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» Preferences in Game Logics
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ATAL
2007
Springer
14 years 1 months ago
Reasoning about judgment and preference aggregation
Agents that must reach agreements with other agents need to reason about how their preferences, judgments, and beliefs might be aggregated with those of others by the social choic...
Thomas Ågotnes, Wiebe van der Hoek, Michael ...
AUSAI
2009
Springer
14 years 2 months ago
Model Checking Games for a Fair Branching-Time Temporal Epistemic Logic
Model checking games are instances of Hintikka’s game semantics for logic used for purposes of debugging systems verification models. Previous work in the area has developed the...
Xiaowei Huang, Ron van der Meyden
AUSAI
2007
Springer
14 years 1 months ago
Dialogue Games in Defeasible Logic
In this paper we show how to capture dialogue games in Defeasible Logic. We argue that Defeasible Logic is a natural candidate and general representation formalism to capture dialo...
Subhasis Thakur, Guido Governatori, Vineet Padmana...
LOGCOM
2002
100views more  LOGCOM 2002»
13 years 7 months ago
Model Checking Games for Branching Time Logics
This paper defines and examines model checking games for the branching time temporal logic CTL . The games employ a technique called focus which enriches sets by picking out one d...
Martin Lange, Colin Stirling
LICS
2007
IEEE
14 years 1 months ago
Resource modalities in game semantics
The description of resources in game semantics has never achieved the simplicity and precision of linear logic, because of a misleading conception: the belief that linear logic is...
Paul-André Melliès, Nicolas Tabareau