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» Preferences in Game Logics
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ICALT
2006
IEEE
14 years 1 months ago
Mobile Technology and Content Delivery in Education
The purpose of this workshop is to identify various issues that are pertinent to the development and delivery of content in the context of mobile devices. The workshop will focus ...
Rory McGreal, Kinshuk
GROUP
2003
ACM
14 years 27 days ago
Using cursor prediction to smooth telepointer jitter
Telepointers are an important type of embodiment in real-time distributed groupware. Telepointers can increase the presence of remote participants and can provide considerable awa...
Carl Gutwin, Jeff Dyck, Jennifer Burkitt
JCDL
2009
ACM
150views Education» more  JCDL 2009»
14 years 10 days ago
Science teachers' use of online resources and the digital library for Earth system education
A three-part study of teachers’ use of online resources and of the Digital Library for Earth System Education (DLESE) was conducted from 2004 through summer 2006. The first two ...
Lecia Jane Barker
AAAI
2007
13 years 10 months ago
Minimal Mental Models
Agents must form and update mental models about each other in a wide range of domains: team coordination, plan recognition, social simulation, user modeling, games of incomplete i...
David V. Pynadath, Stacy Marsella
ESA
2008
Springer
148views Algorithms» more  ESA 2008»
13 years 9 months ago
Selfish Bin Packing
Following recent interest in the study of computer science problems in a game theoretic setting, we consider the well known bin packing problem where the items are controlled by se...
Leah Epstein, Elena Kleiman