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» Preferences in Game Logics
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AAAI
2011
12 years 7 months ago
The Epistemic Logic Behind the Game Description Language
A general game player automatically learns to play arbitrary new games solely by being told their rules. For this purpose games are specified in the game description language GDL...
Ji Ruan, Michael Thielscher
AAAI
2012
11 years 10 months ago
Goal Recognition with Markov Logic Networks for Player-Adaptive Games
Goal recognition in digital games involves inferring players’ goals from observed sequences of low-level player actions. Goal recognition models support player-adaptive digital ...
Eun Y. Ha, Jonathan P. Rowe, Bradford W. Mott, Jam...
FORMATS
2006
Springer
13 years 11 months ago
Timed Alternating-Time Temporal Logic
We add freeze quantifiers to the game logic ATL in order to specify real-time objectives for games played on timed structures. We define the semantics of the resulting logic TATL b...
Thomas A. Henzinger, Vinayak S. Prabhu
LPNMR
2001
Springer
14 years 3 days ago
plp: A Generic Compiler for Ordered Logic Programs
Abstract This paper describes a generic compiler, called plp, for translating ordered logic programs into standard logic programs under the answer set semantics. In an ordered logi...
James P. Delgrande, Torsten Schaub, Hans Tompits
EDBT
2002
ACM
112views Database» more  EDBT 2002»
14 years 7 months ago
Querying with Intrinsic Preferences
The handling of user preferences is becoming an increasingly important issue in present-day information systems. Among others, preferences are used for information filtering and ex...
Jan Chomicki