A general game player automatically learns to play arbitrary new games solely by being told their rules. For this purpose games are specified in the game description language GDL...
Goal recognition in digital games involves inferring players’ goals from observed sequences of low-level player actions. Goal recognition models support player-adaptive digital ...
Eun Y. Ha, Jonathan P. Rowe, Bradford W. Mott, Jam...
We add freeze quantifiers to the game logic ATL in order to specify real-time objectives for games played on timed structures. We define the semantics of the resulting logic TATL b...
Abstract This paper describes a generic compiler, called plp, for translating ordered logic programs into standard logic programs under the answer set semantics. In an ordered logi...
The handling of user preferences is becoming an increasingly important issue in present-day information systems. Among others, preferences are used for information filtering and ex...