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» Preferences in Game Logics
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FSTTCS
2009
Springer
14 years 3 months ago
On Timed Alternating Simulation for Concurrent Timed Games
We address the problem of alternating simulation refinement for concurrent timed games (TG). We show that checking timed alternating simulation between TG is EXPTIME-complete, and...
Laura Bozzelli, Axel Legay, Sophie Pinchinat
EPIA
2005
Springer
14 years 2 months ago
Intentions and Strategies in Game-Like Scenarios
In this paper, we investigate the link between logics of games and “mentalistic” logics of rational agency, in which agents are characterized in terms of attitudes such as beli...
Wojciech Jamroga, Wiebe van der Hoek, Michael Wool...
CORR
2002
Springer
159views Education» more  CORR 2002»
13 years 9 months ago
Complexity of Mechanism Design
The aggregation of conflicting preferences is a central problem in multiagent systems. The key difficulty is that the agents may report their preferences insincerely. Mechanism de...
Vincent Conitzer, Tuomas Sandholm
ATAL
2010
Springer
13 years 10 months ago
Strategic planning for probabilistic games with incomplete information
Alternating-time Temporal Logic (ATL) [1] is used to reason about strategic abilities of agents. Aiming at strategies that can realistically be implemented in software, many varia...
Henning Schnoor
ICTAC
2010
Springer
13 years 7 months ago
Preference and Non-deterministic Choice
Material Flow Abstraction of Manufacturing Systems. ‣Umberto Costa, Ivan de Medeiros Jr and Marcel Oliveira. Specification and Verification of a MPI Implementation for a MP-SoC...
Bill Stoddart, Frank Zeyda, Steve Dunne