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» Preferences in Game Logics
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PERCOM
2009
ACM
14 years 9 months ago
RationalExposure: a Game Theoretic Approach to Optimize Identity Exposure in Pervasive Computing Environments
In pervasive computing environments, personal information is expressed in digital forms to a great extent. Daily activities and personal preferences may be easily associated with p...
Feng Zhu, Wei Zhu
AIL
2006
90views more  AIL 2006»
13 years 9 months ago
Deontic logics for prioritized imperatives
When a conflict of duties arises, a resolution is often sought by determining an ordering of priority or importance. This paper examines how such a conflict resolution works, compa...
Jörg Hansen
TLCA
2009
Springer
14 years 3 months ago
On the Meaning of Logical Completeness
G¨odel’s completeness theorem is concerned with provability, while Girard’s theorem in ludics (as well as full completeness theorems in game semantics) are concerned with proo...
Michele Basaldella, Kazushige Terui
SLOGICA
2008
120views more  SLOGICA 2008»
13 years 9 months ago
Emergence of Information Transfer by Inductive Learning
We study a simple game theoretic model of information transfer which we consider to be a baseline model for capturing strategic aspects of epistemological questions. In particular,...
Simon M. Huttegger, Brian Skyrms
AI
2007
Springer
13 years 9 months ago
Subjective logic and arguing with evidence
This paper introduces a Subjective Logic based argumentation framework primarily targeted at evidential reasoning. The framework explicitly caters for argument schemes, accrual of...
Nir Oren, Timothy J. Norman, Alun D. Preece