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» Preferences in Game Logics
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AIIDE
2007
13 years 11 months ago
Interactive Storytelling: A Player Modelling Approach
In recent years, the fields of Interactive Storytelling and Player Modelling have independently enjoyed increased interest in both academia and the computer games industry. The c...
David Thue, Vadim Bulitko, Marcia Spetch, Eric Was...
SIGECOM
2010
ACM
128views ECommerce» more  SIGECOM 2010»
13 years 9 months ago
Equilibria of plurality voting with abstentions
In the traditional voting manipulation literature, it is assumed that a group of manipulators jointly misrepresent their preferences to get a certain candidate elected, while the ...
Yvo Desmedt, Edith Elkind
WCNC
2010
IEEE
14 years 28 days ago
Network Selection in Heterogeneous Wireless Networks: Evolution with Incomplete Information
—Enabling users to connect to the best available network, dynamic network selection scheme is important for satisfying various quality of service (QoS) requirements, achieving se...
Kun Zhu, Dusit Niyato, Ping Wang
CSL
2007
Springer
14 years 3 months ago
A Games Model of Bunched Implications
A game semantics of the (−−∗, →)-fragment of the logic of bunched implications, BI, is presented. To date, categorical models of BI have been restricted to two kinds: funct...
Guy McCusker, David J. Pym
ICCSA
2011
Springer
13 years 15 days ago
Standardization of Game Based Learning Design
The standardization of the design of learning games is a contradictory topic: The existence of a rich variety of domains and applications is in conflict with the desire for unifica...
Sebastian Kelle, Roland Klemke, Marion R. Gruber, ...