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» Preferences in Game Logics
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ICAISC
2004
Springer
14 years 1 months ago
Strategic Planning through Model Checking of ATL Formulae
Model checking of temporal logic has already been proposed for automatic planning. In this paper, we introduce a simple adaptation of the ATL model checking algorithm that returns ...
Wojciech Jamroga
AAAI
2010
13 years 9 months ago
Convergence to Equilibria in Plurality Voting
Multi-agent decision problems, in which independent agents have to agree on a joint plan of action or allocation of resources, are central to AI. In such situations, agents' ...
Reshef Meir, Maria Polukarov, Jeffrey S. Rosensche...
SAGT
2010
Springer
191views Game Theory» more  SAGT 2010»
13 years 6 months ago
Complexity of Safe Strategic Voting
We investigate the computational aspects of safe manipulation, a new model of coalitional manipulation that was recently put forward by Slinko and White [11]. In this model, a pot...
Noam Hazon, Edith Elkind
ICDE
2009
IEEE
121views Database» more  ICDE 2009»
14 years 2 months ago
Scalability for Virtual Worlds
— Networked virtual environments (net-VEs) are the next wave of digital entertainment, with Massively Multiplayer Online Games (MMOs) a very popular instance. Current MMO archite...
Nitin Gupta 0003, Alan J. Demers, Johannes Gehrke,...
ECAI
2004
Springer
14 years 1 months ago
Game-Theoretic Agent Programming in Golog
We present the agent programming language GTGolog, which integrates explicit agent programming in Golog with gametheoretic multi-agent planning in Markov games. It is a generalizat...
Alberto Finzi, Thomas Lukasiewicz