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» Preferences in Game Logics
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CSL
2005
Springer
14 years 1 months ago
L-Nets, Strategies and Proof-Nets
We consider the setting of L-nets, recently introduced by Faggian and Maurel as a game model of concurrent interaction and based on Girard’s Ludics. We show how L-nets satisfying...
Pierre-Louis Curien, Claudia Faggian
FSTTCS
2009
Springer
13 years 11 months ago
Synthesis of Finite-state and Definable Winning Strategies
ABSTRACT. Church's Problem asks for the construction of a procedure which, given a logical specification on sequence pairs, realizes for any input sequence I an output sequen...
Alexander Rabinovich
CSL
2007
Springer
14 years 1 months ago
The Power of Counting Logics on Restricted Classes of Finite Structures
Abstract. Although Cai, F¨urer and Immerman have shown that fixedpoint logic with counting (IFP + C) does not express all polynomialtime properties of finite structures, there h...
Anuj Dawar, David Richerby
WSC
2007
13 years 10 months ago
Supporting parametrization of business games for multiple educational settings
The parametrization of business games benefits from the usage of a multi-tier architecture and software services. This paper shows that the multi-tier concept supports parametriz...
Stijn-Pieter A. van Houten, Alexander Verbraeck
TCIAIG
2010
13 years 2 months ago
The Parametrized Probabilistic Finite-State Transducer Probe Game Player Fingerprint Model
Abstract--Fingerprinting operators generate functional signatures of game players and are useful for their automated analysis independent of representation or encoding. The theory ...
Jeffrey Tsang