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VRCAI
2009
ACM
14 years 2 months ago
Towards Virtual Reality games
Game engines of cinematic quality, broadband networking and advances in Virtual Reality (VR) technologies are setting the stage to allow players to have shared, “better-than-lif...
Andrei Sherstyuk, Dale Vincent, Anton Treskunov
LCN
2008
IEEE
14 years 2 months ago
Modeling of two-flow interactions under SINR model in Multi-hop Wireless Networks
—Carrier Sense Multiple Access (CSMA) protocols in Multi-hop Wireless Networks (MHWN) are known to suffer from different forms of the hidden and exposed terminal problems, leadin...
Saquib Razak, Nael B. Abu-Ghazaleh, Vinay Kolar
SECON
2008
IEEE
14 years 2 months ago
SYNAPSE: A Network Reprogramming Protocol for Wireless Sensor Networks Using Fountain Codes
—Wireless reprogramming is a key functionality in Wireless Sensor Networks (WSNs). In fact, the requirements for the network may change in time, or new parameters might have to b...
Michele Rossi, Giovanni Zanca, Luca Stabellini, Ri...
ECRTS
2007
IEEE
14 years 2 months ago
On Scheduling and Real-Time Capacity of Hexagonal Wireless Sensor Networks
Since wireless ad-hoc networks use shared communication medium, accesses to the medium must be coordinated to avoid packet collisions. Transmission scheduling algorithms allocate ...
Shashi Prabh, Tarek F. Abdelzaher
ICPP
2007
IEEE
14 years 2 months ago
RECN-IQ: A Cost-Effective Input-Queued Switch Architecture with Congestion Management
As the number of computing and storage nodes keeps increasing, the interconnection network is becoming a key element of many computing and communication systems, where the overall...
Gaspar Mora, Pedro Javier García, Jose Flic...