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» Presence experience in mobile gaming
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MDM
2009
Springer
269views Communications» more  MDM 2009»
14 years 2 months ago
R-U-In? - Exploiting Rich Presence and Converged Communications for Next-Generation Activity-Oriented Social Networking
—With the growing popularity of social networking, traditional Internet Service Providers (ISPs) and Telecom operators have both started exploring new opportunities to boost thei...
Nilanjan Banerjee, Dipanjan Chakraborty, Koustuv D...
TMC
2010
158views more  TMC 2010»
13 years 6 months ago
Secure Distance-Based Localization in the Presence of Cheating Beacon Nodes
—Secure distance-based localization in the presence of cheating beacon (or anchor) nodes is an important problem in mobile wireless ad hoc and sensor networks. Despite significa...
Murtuza Jadliwala, Sheng Zhong, Shambhu J. Upadhya...
SIGCOMM
2009
ACM
14 years 2 months ago
Game action based power management for multiplayer online game
Current mobile devices embrace a wide range of functionalities including high speed network support, hardware accelerated 3D graphics, and multimedia capabilities. These capabilit...
Bhojan Anand, Akkihebbal L. Ananda, Mun Choon Chan...
INTETAIN
2005
Springer
14 years 1 months ago
Telepresence Techniques for Controlling Avatar Motion in First Person Games
First person games are computer games, in which the user experiences the virtual game world from an avatar’s view. This avatar is the user’s alter ego in the game. In this pape...
Henning Groenda, Fabian Nowak, Patrick Rö&szl...
IROS
2006
IEEE
146views Robotics» more  IROS 2006»
14 years 1 months ago
A Video Game-Based Mobile Robot Simulation Environment
— Simulation is becoming an increasingly important aspect of mobile robots. As we are better able to simulate the real world, we can usefully perform more research in simulated e...
Josh Faust, Cheryl Simon, William D. Smart