Sciweavers

145 search results - page 7 / 29
» Presence experience in mobile gaming
Sort
View
HICSS
2008
IEEE
128views Biometrics» more  HICSS 2008»
14 years 2 months ago
Communicators' Perceptions of Social Presence as a Function of Avatar Realism in Small Display Mobile Communication Devices
This study describes an experiment in which 126 participants engaged via a mobile telephone simulation that included a visual display in a discussion that required self-disclosure...
Sin-Hwa Kang, James H. Watt, Sasi Kanth Ala
SIGMETRICS
2000
ACM
217views Hardware» more  SIGMETRICS 2000»
13 years 7 months ago
Experimenting with an Ad Hoc wireless network on campus: insights and experiences
Ad hoc wireless networks are new communication networks that can be dynamically formed and deformed onthe- y, anytime and anywhere. User data is routed with the help of an ad hoc ...
Chai-Keong Toh, Richard Chen, Minar Delwar, Donald...
MUM
2004
ACM
99views Multimedia» more  MUM 2004»
14 years 1 months ago
The Road Rager: making use of traffic encounters in a mobile multiplayer game
We present Road Rager, a prototype built in order to explore our hypothesis that proximity and a possibility to identify other players during temporary encounters could spur socia...
Liselott Brunnberg
DIGRA
2003
Springer
14 years 24 days ago
A Real Little Game: The Pinocchio Effect in Pervasive Play
Mobile digital technologies and networks have fueled a recent proliferation of opportunities for pervasive play in everyday spaces. In this paper, I examine how players negotiate ...
Jane McGonigal
COMCOM
2008
145views more  COMCOM 2008»
13 years 7 months ago
A game-theoretic intrusion detection model for mobile ad hoc networks
In this paper, we address the problem of increasing the effectiveness of an intrusion detection system (IDS) for a cluster of nodes in ad hoc networks. To reduce the performance o...
Hadi Otrok, Noman Mohammed, Lingyu Wang, Mourad De...