Sciweavers

376 search results - page 12 / 76
» Presence in Immersive Virtual Environments
Sort
View
VR
1999
IEEE
123views Virtual Reality» more  VR 1999»
14 years 26 days ago
Leadership and Collaboration in Shared Virtual Environments
We present an experiment that investigates the behaviour of small groups of participants in a wide-area distributed collaborative virtual environment (CVE). This is the third and ...
Anthony Steed, Mel Slater, Amela Sadagic, Adrian B...
AINA
2008
IEEE
14 years 3 months ago
VR BBS Using Immersive Virtual Environment
In this research, VR BBS was developed. In this system, a user can post a photograph with a comment from cellular phone. And the users can see and reply to the photograph and comm...
Satoshi Oonuki, Tetsuro Ogi
VR
2010
IEEE
235views Virtual Reality» more  VR 2010»
13 years 7 months ago
VirtualizeMe: Real-time avatar creation for Tele-Immersion environments
VirtualizeMe introduces a new design for a fully immersive TeleImmersion system for remote collaboration and virtual world interaction. This system introduces a new avatar creatio...
Daniel Knoblauch, Pau Moreno Font, Falko Kuester
SIGGRAPH
1995
ACM
14 years 3 days ago
Navigation and locomotion in virtual worlds via flight into hand-held miniatures
This paper describes the use of a World-in-Miniature (WIM) as a navigation and locomotion device in immersive virtual environments. The WIM is a hand-held miniature graphical repr...
Randy F. Pausch, Tommy Burnette, Dan Brockway, Mic...
ICAT
2003
IEEE
14 years 1 months ago
ZEUS: Network Aware QoS Management for Immersive Environment
The production value accomplished with virtual studio applications is becoming more attractive to the modern broadcasting studios. One of the drawbacks in today's virtual stu...
Jin Ryong Kim, Yuichi Iwadate, Youjip Won