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» Presence in Immersive Virtual Environments
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ACMACE
2005
ACM
14 years 2 months ago
The CaveUT system: immersive entertainment based on a game engine
We describe the development of the CaveUT system, which is a software supporting immersive virtual reality installations based on the Unreal Tournament game engine. CaveUT impleme...
Jeffrey Jacobson, Marc Le Renard, Jean-Luc Lugrin,...
VR
2003
IEEE
132views Virtual Reality» more  VR 2003»
14 years 1 months ago
Effect of Latency on Presence in Stressful Virtual Environments
Michael Meehan, Sharif Razzaque, Mary C. Whitton, ...
DSRT
2006
IEEE
14 years 2 months ago
Comparison of head gaze and head and eye gaze within an immersive environment
For efficient collaboration between participants, eye gaze is seen as being critical for interaction. Teleconferencing systems such as the AcessGrid allow users to meet across ge...
Norman Murray, David J. Roberts
CORR
2007
Springer
137views Education» more  CORR 2007»
13 years 8 months ago
Subjective Evaluation of Forms in an Immersive Environment
: User’s perception of product, by essence subjective, is a major topic in marketing and industrial design. Many methods, based on users’ tests, are used so as to characterise ...
Jean-François Petiot, Damien Chablat
VR
2010
IEEE
185views Virtual Reality» more  VR 2010»
13 years 7 months ago
Exploiting change blindness to expand walkable space in a virtual environment
We present a technique for exploiting change blindness to allow the user to walk through an immersive virtual environment that is much larger than the available physical workspace...
Evan A. Suma, Seth Clark, Samantha L. Finkelstein,...