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» Presence in Immersive Virtual Environments
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PRESENCE
2000
76views more  PRESENCE 2000»
13 years 8 months ago
Localization of a Time-Delayed, Monocular Virtual Object Superimposed on a Real Environment
Observers adjusted a pointer to match the depicted distance of a monocular virtual object viewed in a see-through, head-mounted display. Distance information was available through...
Jeffrey McCandless, Stephen R. Ellis, Bernard D. A...
VR
2008
IEEE
173views Virtual Reality» more  VR 2008»
14 years 3 months ago
Rapid Creation of Large-scale Photorealistic Virtual Environments
The rapid and efficient creation of virtual environments has become a crucial part of virtual reality applications. In particular, civil and defense applications often require an...
Charalambos Poullis, Suya You, Ulrich Neumann
CW
2003
IEEE
14 years 1 months ago
This Year in the MOVES Institute
The MOVES Institute’s mission is research, application, and education in the grand challenges of modeling, virtual environments, and simulation. Specialties are 3D visual simula...
Michael Zyda, Donald P. Brutzman, Rudy Darken, Joh...
VR
2000
IEEE
117views Virtual Reality» more  VR 2000»
14 years 1 months ago
First Steps with a Rideable Computer
Although technologies such as head mounted displays and CAVEs can be used to provide large immersive visual displays within small physical spaces, it is difficult to provide virt...
Robert S. Allison, Laurence R. Harris, Michael Jen...
ICRA
2000
IEEE
121views Robotics» more  ICRA 2000»
14 years 1 months ago
Stable Haptic Interaction Using the Excalibur Force Display
Creating a compelling haptic sense of immersion in a virtual environment is a challenging task for the control engineer. A haptic display must render both low impedance free-space...
Richard J. Adams, Daniel Klowden, Blake Hannaford