Sciweavers

376 search results - page 46 / 76
» Presence in Immersive Virtual Environments
Sort
View
SI3D
1999
ACM
14 years 1 months ago
Voodoo dolls: seamless interaction at multiple scales in virtual environments
The Voodoo Dolls technique is a two-handed interaction technique for manipulating objects at a distance in immersive virtual environments. This technique addresses some limitation...
Jeffrey S. Pierce, Brian C. Stearns, Randy F. Paus...
VRCAI
2009
ACM
14 years 3 months ago
Towards Virtual Reality games
Game engines of cinematic quality, broadband networking and advances in Virtual Reality (VR) technologies are setting the stage to allow players to have shared, “better-than-lif...
Andrei Sherstyuk, Dale Vincent, Anton Treskunov
ITS
1998
Springer
139views Multimedia» more  ITS 1998»
14 years 27 days ago
Habitable 3D Learning Environments for Situated Learning
The growing emphasis on learner-centered education focuses on intrinsically motivated learning via engaging problem-solving activities. Habitable 3D learning environments, in which...
William H. Bares, Luke S. Zettlemoyer, James C. Le...
WSC
2004
13 years 10 months ago
Applying a Cognitive Architecture to Control of Virtual Non-Player Characters
CHI Systems, under contract to the U. S. Army Research Institute, is developing an immersive training system, called Virtual Environment Cultural Training for Operational Readines...
Chris McCollum, Charles Barba, Thomas Santarelli, ...
CANDC
2009
ACM
14 years 3 months ago
Towards the ultimate aesthetic experience
Robotic interfaces combined with virtual reality provide an unparalleled platform for cognition research. Using a combination of design strategy, trend analysis and the programmin...
Haakon Faste, Massimo Bergamasco